Full release scheduled 2026.09.24 · 16:00 JSTField notes for 1.0
Raising & training

Your first run: start with a plan, leave room to adapt

DRAPLINE is built around raising a dragon over one in-game year. Start by learning how food, skills and your choices fit together, rather than trying to force an unverified perfect route.

Checked EA · 0.9.3Sources

Pick one question for this run

A useful first goal is learning what ends a run and what your chosen skills need. Read the effects you actually receive. Random opportunities mean a fixed shopping list may not be available. Record the options you passed up as well as those you chose.

Check before committing

Compare the food’s displayed gains with your current goal, then inspect the resources needed for your next action. Use the run planner as a notebook; it does not predict events or promise a winning build.

After the run

Keep the difficulty, version, loadout and the point where your plan stopped working. Change one part on the next attempt so the result tells you something. The game’s official description gives roughly an hour as a typical short run, not a real-time deadline.

Sources

  1. Official Steam store2026-09-02
  2. Early Access launch2025-06-30
  3. Major update 0.9.02026-06-25